Magnemite

Magnemite, a Magnet Pokémon. Its means of floating through the air are not understood. This very mysterious Pokémon is of the Electrictype.

Biology:

Magnemite is a seemingly robotic life form that has a gray, spherical metal body with horseshoe magnets on each side and a single, large eye. It has three Phillips head screws on its body: two near the bottom of its body, and the other on top of its head and looks similar to an antenna. The two bottom screws serve no noticeable purpose, although they may be its feet as the Pokédex identifies a footprint similar to that of the screw's head. Even though Magnemite and its evolved forms are mechanical creatures, the anime has shown that it has emotions and a way of reproducing. It has even exhibited the need to eat, although its main form of nutrients is electrical currents. It is commonly found in locations such as power plants or caves with a strong magnetic field. Despite its modern, artificial appearance, Magnemite has been depicted in carvings discovered at the Ruins of Alph, and has been present in AZ's retelling of the Kalos war, indicating it has existed for at least 3,000 years.

The magnetic units on Magnemite's body create electromagnetic waves that allow it to defy gravity and can potentially disrupt electrical equipment. Magnemite is not known to be unnecessarily aggressive, but may approach Trainers with little notice. It can be attracted to anything emitting electricity or a magnetic field, including gadgets such as a Pokétch. It has even been shown to be attracted to electric Pokémon producing such fields. In the care of a Trainer, it can be a devoted fighter. However, it has been demonstrated that it may be deterred unless a strong bond is formed with its Trainer. If a wild Magnemite is approached, it may simply flee on rare occasions, as Magnemite do not care for interaction. However, if attacked, it will start retaliation with non-damaging moves.

Analytic( Hidden Ability): If the user targets a Pokémon that has already acted this turn, the power of the user's move is increased by 30%.

Ability:Magnet Pull or Sturdy

-Magnet Pull:Magnet Pull prevents Steel-type foes from fleeing (including Teleport) or switching out as long as the user remains in battle.Using Baton Pass, U-turn, Volt Switch, or Parting Shot will still cause the Pokémon to switch out. Holding a Shed Shell allows the Pokémon to switch out, but not flee or Teleport. Having the AbilityRun Away or holding a Smoke Ball allows the Pokémon to flee or Teleport, but not switch.If a wild Pokémon has Magnet Pull and the player's Pokémon faints, if the player attempts to flee instead of sending out another Pokémon, they are unaffected by Magnet Pull.Magnet Pull does not affect allies.

-Sturdy:Sturdy negates one-hit knockout moves.

Damaged normally by:Ghost,Water,Dark.(1xdmg)

Weak to:Fighting,Fire.(2xdmg) Ground.(4xdmg)

Immune to:Poison.(0xdmg)

Resistant to:'''Normal,Rock,Bug,Grass,Electric,Psychic,Ice,Dragon,Fairy.(1/2xdmg) Flying,Steel. (1/4xdmg)'''